This was my first time making a shader that would define the look of the final game.
We did a couple of unique things that sped up the asset creation pipeline. For example the textures we made all have transparent backgrounds so that we can apply them "on top" of vertex painting.
Overall I am super proud of the look me and the rest of the art team were able to achieve.
I had the pleasure of working closely with a great art team:
https://www.artstation.com/soreianydk
https://www.artstation.com/meganneckert
https://www.artstation.com/jayceeisenhart
https://www.artstation.com/lakewilson37