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Shading in Detox

This was my first time making a shader that would define the look of the final game.

We did a couple of unique things that sped up the asset creation pipeline. For example the textures we made all have transparent backgrounds so that we can apply them "on top" of vertex painting.

Overall I am super proud of the look me and the rest of the art team were able to achieve.

I had the pleasure of working closely with a great art team:
https://www.artstation.com/soreianydk
https://www.artstation.com/meganneckert
https://www.artstation.com/jayceeisenhart
https://www.artstation.com/lakewilson37

Example of the shader used in game

Example of the shader used in game

Example of the shader used in game

Example of the shader used in game

Final Graph

Final Graph

Example of point lights

Example of point lights

Stepped Point Lights

Stepped Point Lights

Example of Toon Lighting on a sphere

Example of Toon Lighting on a sphere

Toon Directional Based Lighting

Toon Directional Based Lighting

Example of a detail texture on top of vertex painting

Example of a detail texture on top of vertex painting

Vertex Paint + Texture

Vertex Paint + Texture