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Complex VFX Meshes For Unity

Lately I have been working on mesh based particle systems for Unity. Meaning that everything you see is just a mesh (or rigged mesh!) and a special shader! Which makes them really performant and versatile, as long as you don't mind programming the particle effects visuals from a shader

Stylized Mesh Based Foliage Applied to Utah Teapot

A simple Crowd Scene made using a Complex VFX Mesh

A simple Crowd Scene made using a Complex VFX Mesh

Mesh Based Sparkles Deforming with Rigged Mesh

Sparkles Responding to Lighting

Mesh based Fire VFX Applied to Utah Teapot