With this game's visuals I wanted to test an idea I had, what if brushstrokes on everything?
I achieved this by making a special mesh for the brushstrokes. That mesh then samples a render texture to get color info. Then that is composited with the outlines, as well as the render texture to fill in any holes in the brushstrokes.
I was also responsible for all of the programming in the game and it was for a game jam. So I didn't have as much time as I would like to polish the actual visuals
Main character idling with their spell book
Gameplay video
Lightning strike VFX
Brushstroke compositing setup
I layer the brushstrokes into different layers, based on value, in order to get more clean edges